Analysis of Blending Algorithms in Computer Graphics

Abstract

An important problem in solid modeling systems is the creation of surfaces that blend together two or more surfaces that describe objects. The purpose of blending is to create a single, more complex object. The blending surface itself is generally not of any special importance in this context but is intended to provide a smooth transition between the surfaces to be blended. The most complete results were obtained for the blending of surfaces that are described by either the explicit or implicit boundary representations. The final report provides a description of the results.

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Document Details

Document Type
Technical Report
Publication Date
Nov 01, 1991
Accession Number
ADA244279

Entities

People

  • Ronald J. Leach

Organizations

  • Howard University

Tags

Communities of Interest

  • Air Platforms
  • C4I
  • Ground and Sea Platforms
  • Human Systems

DTIC Thesaurus Topics

  • Algorithms
  • Blending
  • Boundaries
  • Computations
  • Computer Graphics
  • Computer Programming
  • Computer Programs
  • Computer Science
  • Computers
  • Equations
  • Geometry
  • Graphics
  • Human-Computer Interaction
  • New York
  • Operating Systems
  • Two Dimensional
  • User Interface

Readers

  • Computational Modeling and Simulation
  • Fluid Dynamics.
  • Petroleum Engineering