Analysis of Blending Algorithms in Computer Graphics
Abstract
An important problem in solid modeling systems is the creation of surfaces that blend together two or more surfaces that describe objects. The purpose of blending is to create a single, more complex object. The blending surface itself is generally not of any special importance in this context but is intended to provide a smooth transition between the surfaces to be blended. The most complete results were obtained for the blending of surfaces that are described by either the explicit or implicit boundary representations. The final report provides a description of the results.
Document Details
- Document Type
- Technical Report
- Publication Date
- Nov 01, 1991
- Accession Number
- ADA244279
Entities
People
- Ronald J. Leach
Organizations
- Howard University