Human Cognitive Processes in Command and Control Planning. 2. SPLITS - An Environment for Experiments (Cognitieve Processen in Command and Control Planning. 2. SPLITS - Een Omgeving voor Experimenten)

Abstract

The report describes a laboratory-based task and environment for empirical investigation of human planning of activities in time and space. The environment called SPLITS, presents planners with problems analogous to those encountered in command and control environments. The problem situation against which planning is carried out is a computer-based shopping game that can be played by one or two players. Aspects of the shopping environment, such as the layout of the store and its commodities and the number, mobility and sensing capabilities of the shopping robots, can be varied to give a range of planning task complexities. The report describes how SPLITS can be used to address research issues such as the structure of human planning processes and the information used in planning; the effects of uncertain information on planning; the circumstances under which replanning occurs and how it is carried out; and the effects of computer-based aids on the quality and efficiency of planning.

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Document Details

Document Type
Technical Report
Publication Date
Aug 01, 1991
Accession Number
ADA245420

Entities

People

  • Carol A. Mccann
  • P. J. Essens

Tags

Communities of Interest

  • Autonomy
  • C4I
  • Materials and Manufacturing Processes

DTIC Thesaurus Topics

  • Artificial Intelligence
  • Artillery Units
  • Cognition
  • Command And Control
  • Commerce
  • Commodities
  • Computers
  • Doctrine
  • Efficiency
  • Environment
  • Military Doctrine
  • Military Operations
  • Military Organizations
  • Mobility
  • Organizational Structure
  • Simulations
  • Warfare

Readers

  • Marine Propulsion Engineering and Naval Architecture
  • Operations Research
  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.

Technology Areas

  • AI & ML
  • AI & ML - Autonomous Systems
  • AI & ML - DoD AI Strategy
  • Autonomy
  • Autonomy - Human-Robot Interaction
  • Fully Networked C3
  • Fully Networked C3 - Command and Control
  • Space
  • Space - Spacecraft Maneuvers