Development of a Three Dimensional Terrain Display for a Light Infantry Combat Model

Abstract

As an augmentation to field training, the author identifies a need for an easily available light infantry platoon combat model that presents a realistic view of the battlefield environment. To meet this need, the author examines the feasibility of developing a realistic three dimensional display of a terrain representation on a personal computer. The target computer provides only limited graphics support with an Enhanced Graphics Adapter and all graphics routines are implemented in software. Three methods of terrain representation are examined, and the Dynamic Tactical Simulation (DYNTACS) terrain model is chosen for implementation. The DYNTACS representation uses a specialized triangle drawing procedure written in assembly language, the painter's algorithm for hidden surface removal, and Defense Mapping Agency Digital Terrain Elevation Data. The implementation obtains a display rate between 1.2 and 1.5 seconds on a 80386 based 25 MHz computer. The author concludes that with the addition of enhancements that provide the capability to display cultural features, and model the target acquisition process, the program could be developed into a light infantry platoon combat model or a research tool for examining effects of human factors effects on tactical decision making. Three Dimensional Graphics Display, Combat Model, DYNTACS Terrain Representation.

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Document Details

Document Type
Technical Report
Publication Date
Jun 01, 1990
Accession Number
ADA247994

Entities

People

  • Thomas G. Dodd

Organizations

  • Naval Postgraduate School

Tags

Communities of Interest

  • C4I
  • Human Systems
  • Space
  • Weapons Technologies

DTIC Thesaurus Topics

  • Acquisition
  • Assembly Languages
  • Command And Control
  • Command And Control Systems
  • Computer Programming
  • Computer Programs
  • Computers
  • Databases
  • Detection
  • High Level Languages
  • Operating Systems
  • Personal Computers
  • Programming Languages
  • Target Acquisition
  • Three Dimensional
  • Trees (Data Structures)
  • Two Dimensional

Readers

  • Computer Science.
  • Computer Vision.
  • Military Science