Gettysburg: An Analysis of the Training Value of Commercial Models.

Abstract

This study investigated the possibilities of using commercial combat models/war games dealing with the battle of Gettysburg as aids for the training of soldiers and leaders in the military. With the downsizing of the military and the high cost of training, there exists a need to reduce training costs while not affecting the quality of training. The military employs various military models to assist in training but has yet to fully tap the wealth of commercial combat models. One reason may be the lack of an investigative analysis into the soundness and applicability of commercial combat models to military training. This study selected three commercial combat models, one computer and two manufacturing board games, to examine as an initial investigation into their applicability to military training. The models were evaluated against the concepts of the principles of war, the tenets of Airland Battle, and the factors of METT-T and OCOKA. The results of the study indicated that all three of the models provided opportunities for effective military training. The models could be used to train different military levels of organizations from platoons to battalions. Beyond these initial results, remains a vast area worthy of further investigation concerning the utility of commercial combat models to military training.

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Document Details

Document Type
Technical Report
Publication Date
Mar 01, 1992
Accession Number
ADA248156

Entities

People

  • Jude C. Fernan

Organizations

  • Air Force Institute of Technology

Tags

Communities of Interest

  • Biomedical
  • C4I
  • Ground and Sea Platforms
  • Weapons Technologies

DTIC Thesaurus Topics

  • Combat Operations
  • Command And Control
  • Computers
  • Contingency Operations (Military)
  • Doctrine
  • Military History
  • Military Operations
  • Military Organizations
  • Military Training
  • Simulations
  • Simulators
  • Students
  • Training Devices
  • Video Games
  • War Colleges
  • War Games
  • Warfare

Readers

  • Computational Modeling and Simulation
  • Military History / Militaries and War Studies
  • Military Training and Readiness Simulation