Computer Graphics Special Issue on 1992 Symposium on Interactive 3D graphics Held in Cambridge, Massachusetts on 29 March-1 April 1992

Abstract

We describe techniques for managing large amounts of data during an interactive walkthrough of an architectural model. These techniques are based on a spatial subdivision, visibility analysis, and a display database containing objects described at multiple levels of detail. In each frame of the walkthrough, we compute a set of objects to render, i.e. those potentially visible from the observer's viewpoint, and a set of objects to swap into memory, i.e. those that might become visible in the near future. We choose an appropriate level of detail at which to store and to render each object, possibly using very simple representations for objects that appear small to the observer, thereby saving space and time. Using these techniques, we cull away large portions of the model that are irrelevant from the observer's viewpoint, and thereby achieve interactive frame rates. architectural simulation, virtual reality.

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Document Details

Document Type
Technical Report
Publication Date
Jan 01, 1992
Accession Number
ADA250720

Entities

Organizations

  • Association for Computing Machinery

Tags

Communities of Interest

  • Advanced Electronics
  • Cyber
  • Energy and Power Technologies
  • Ground and Sea Platforms
  • Sensors
  • Space
  • Weapons Technologies

DTIC Thesaurus Topics

  • Artificial Intelligence
  • Birds
  • Computational Fluid Dynamics
  • Computational Science
  • Computer Graphics
  • Computer Programming
  • Computers
  • Databases
  • Electronic Mail
  • Geometric Forms
  • Health Services
  • Human Factors Engineering
  • Human-Machine Interaction
  • Information Science
  • Medical Personnel
  • Three Dimensional
  • Two Dimensional

Fields of Study

  • Computer science

Readers

  • Academic Conference Management
  • Computer Vision.
  • Parallel and Distributed Computing.

Technology Areas

  • Space
  • Space - Space Objects