Modeling C3: The Effects of Information Delay in Tactical Tic-Tac-Toe (T4)
Abstract
The purpose of this thesis was to design, conduct, and analyze a C3 conflict simulation that examined the effect's of information delay on mission effectiveness. In the experiment the outcomes of student play and computer play of the Tactical Tic-Tac-Toe(T4) simulation were analyzed to determine whether the delay of certain types of information affected mission performance; and, whether computer play results were similar to student play of the same scenarios. Analysis of the experimental data provided strong evidence that in both automated and student play, delay in information about the direct opponent adversely affected mission effectiveness. The comparison between student play and automated play was not quite as clear. For the control teams, which did not experience information delay, automated play very closely resembled student play. But, in the case of the treatment teams, which were subjected to information delay, the evidence was not strong enough to make definitive conclusions. Wargaming, C3, Simulation, Command, control, and communication, Tactical Tic-Tac-Toe, Information delay, Experiments.
Document Details
- Document Type
- Technical Report
- Publication Date
- Jun 01, 1992
- Accession Number
- ADA255142
Entities
People
- Lisa A. Norris
Organizations
- Naval Postgraduate School