Strawman Distributed Interactive Simulation Architecture Description Document. Volume 2. Supporting Rationale Book 1. Time/Space Coherence and Interoperability

Abstract

The DIS architecture defines a time and space coherent representation of a virtual battlefield environment, measured in of the human perception and behaviors of warfighters interacting in free play. It provides a structure by which independently developed system may interact with each other in a well managed and validated combat simulation environment during all phases of the development process. A fundamental objective of the DIS architecture is to provide a blueprint to guide development of a general purpose system meeting the need of a wide range of users. The architecture must therefore support the broadest possible range of user needs. At the same time, the architecture and the associated standards must provide sufficient design definition to achieve the goal of transparent interoperability of a very wide range of simulators, simulations, and actual equipment operating on instrumented ranges.

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Document Details

Document Type
Technical Report
Publication Date
Mar 31, 1992
Accession Number
ADA255250

Entities

People

  • Brett Butler
  • Chuck Burdick
  • Randy Brasch
  • Ray Beaver
  • Stephen Downes-martin

Tags

Communities of Interest

  • Air Platforms
  • Electronic Warfare
  • Energy and Power Technologies
  • Ground and Sea Platforms
  • Sensors
  • Space
  • Weapons Technologies

DTIC Thesaurus Topics

  • Aircrafts
  • Altimetry
  • Combat Simulations
  • Command And Control
  • Databases
  • Dead Reckoning
  • Detection
  • Detectors
  • Guidance
  • Human-Machine Interfaces
  • Local Area Networks
  • Network Protocols
  • Reliability
  • Target Designators
  • User Interface
  • Warning Systems
  • World Geodetic System

Readers

  • Database Systems and Applications
  • Parallel and Distributed Computing.
  • Systems Analysis and Design

Technology Areas

  • Space