Modeling Clothed Figures

Abstract

In most workplace environments we have encountered, clothed figures are the norm and would be expected by the designer. Adding clothing to a human figure improves its graphical appearance and realism. Clothes modeling can be done in many ways ranging from very simple to more realistic but complicated. The simplest technique is to change the attributes of certain segments of the body figure; for example, by modifying the colors of the lower legs we get the effect of a body wearing short pants. This is not quite as silly as it sounds, because the body segment geometry can be created with a clothed rather than bare-skinned shape. The best but more complicated approach is to drape and attach clothing over a body to simulate the intricate properties of garments. Besides improving realism, there is a practical human factors aspect to clothing. Clothing constrains movement by restricting the joint angle limits. An approach to analyzing this problem has been developed by using collision detection for a geometric clothes model. Modeling clothed figures using computer graphics.

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Document Details

Document Type
Technical Report
Publication Date
Aug 31, 1992
Accession Number
ADA257037

Entities

People

  • Norman I. Badler

Organizations

  • Moore School of Electrical Engineering

Tags

DTIC Thesaurus Topics

  • Abstracts
  • Armor
  • Armor Plate
  • Catenaries
  • Clothing
  • Collisions
  • Computer Graphics
  • Computers
  • Databases
  • Displacement
  • Equations Of Motion
  • Fabrics
  • Geometry
  • Graphics
  • Information Science
  • Joints (Anatomy)
  • Triangles

Readers

  • Computational Modeling and Simulation
  • Educational Psychology
  • Materials Science