Modeling Clothed Figures
Abstract
In most workplace environments we have encountered, clothed figures are the norm and would be expected by the designer. Adding clothing to a human figure improves its graphical appearance and realism. Clothes modeling can be done in many ways ranging from very simple to more realistic but complicated. The simplest technique is to change the attributes of certain segments of the body figure; for example, by modifying the colors of the lower legs we get the effect of a body wearing short pants. This is not quite as silly as it sounds, because the body segment geometry can be created with a clothed rather than bare-skinned shape. The best but more complicated approach is to drape and attach clothing over a body to simulate the intricate properties of garments. Besides improving realism, there is a practical human factors aspect to clothing. Clothing constrains movement by restricting the joint angle limits. An approach to analyzing this problem has been developed by using collision detection for a geometric clothes model. Modeling clothed figures using computer graphics.
Document Details
- Document Type
- Technical Report
- Publication Date
- Aug 31, 1992
- Accession Number
- ADA257037
Entities
People
- Norman I. Badler
Organizations
- Moore School of Electrical Engineering