NPSNET: Dynamic Terrain and Cultured Feature Depiction

Abstract

The terrain of a battlefield is in a constant state of change. There are new berms and emplacements being built, and bombs are falling leaving a crater marked terrain behind. There are bridges that must be crossed and bridges that may not be crossable. Dynamic terrain is currently not implemented in virtual battlefield simulators such as SIMNET and NPSNET, and as a result there is a lack of needed realism to the battlefield. This work adds the dynamic features: berms, craters and bridges into NPSNET and increases the realism of the simulator dramatically. Vehicles in the simulation realistically traverse the features, tilting and rolling as they should on bumpy terrain. This work was accomplished using C++ and object-oriented programming, adding tremendous flexibility and growth potential to the new terrain and its features, as well as easier maintenance for later users.

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Document Details

Document Type
Technical Report
Publication Date
Sep 01, 1992
Accession Number
ADA257603

Entities

People

  • Alan K. Walters

Organizations

  • Naval Postgraduate School

Tags

Communities of Interest

  • Energy and Power Technologies
  • Weapons Technologies

DTIC Thesaurus Topics

  • Artillery
  • Classification
  • Computer Graphics
  • Computer Programming
  • Computer Science
  • Computers
  • Construction
  • Emplacement
  • Graphics
  • Identification
  • Identification Systems
  • Lists (Data Structures)
  • Security
  • Simulations
  • Simulators
  • Three Dimensional
  • United States

Readers

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  • Computer Vision.
  • Military Training and Readiness Simulation