A Framework for Incorporating Battlefield Purpose and Intelligence

Abstract

This thesis involves a methodology for the development of stand-alone artificial intelligence programs for inclusion in a yet to be developed theatre level wargame for the Conventional Forces Analysis Division (CFAD) of the Force Structure, Resources, and Assessment Directorate (J-8) of The Joint Staff. It uniquely addresses some of the limitations observed in the Tactical Warfare Model (TACWAR), extending the current research effort at the Naval Postgraduate School. The artificial intelligence programs will simulate the decision making processes that a theatre level commander would make according to his perception of the environment, aware that his intelligence may be incomplete and possibly incorrect. The decision process is based on military doctrine derived from Clausewitz, Jomini and Napoleon, and involves allocating reconnaissance assets, acquiring and validating intelligence data, maneuvering forces, command and control, and assigning specific mission objectives. Wargame, Command and Control, Reconnaissance, Intelligence.

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Document Details

Document Type
Technical Report
Publication Date
Sep 01, 1992
Accession Number
ADA257740

Entities

People

  • James A. Bonomo

Organizations

  • Naval Postgraduate School

Tags

Communities of Interest

  • Biomedical
  • C4I
  • Energy and Power Technologies
  • Human Systems
  • Materials and Manufacturing Processes
  • Space
  • Weapons Technologies

DTIC Thesaurus Topics

  • Artificial Intelligence
  • Combat Areas
  • Command And Control
  • Computer Programs
  • Detection
  • Doctrine
  • Geographic Regions
  • Geography
  • Governments
  • Military Organizations
  • Probability
  • Reconnaissance
  • Security
  • Stochastic Processes
  • Tactical Warfare
  • United States
  • Warfare

Readers

  • Computational Modeling and Simulation
  • Military History / Militaries and War Studies
  • Systems Analysis and Design

Technology Areas

  • AI & ML
  • AI & ML - DoD AI Strategy
  • Fully Networked C3
  • Fully Networked C3 - Command and Control