NPSNET: Aural Cues for Virtual World Immersion

Abstract

NPSNET is a low-cost visual and aural simulation system designed and implemented at the Naval Postgraduate School. NPSNET is an example of a virtual world simulation environment that incorporates real-time aural cues through software-hardware interaction. In the current implementation of NPSNET, a graphics workstation functions in the sound server role which involves sending and receiving networked sound message packets across a Local Area Network, composed of multiple graphics workstations. The network messages contain sound file identification information that is transmitted from the sound server across an RS-422 protocol communication line to a serial to Musical Instrument Digital Interface (MIDI) converter. The MIDI converter, in turn relays the sound byte to a sampler, an electronic recording and playback device. The sampler correlates the hexadecimal input to a specific note or stored sound and sends it as an audio signal to speakers via an amplifier. The realism of a simulation is improved by involving multiple participant senses and removing external distractions. This thesis describes the incorporation of sound as aural cues, and the enhancement they provide in the virtual simulation environment of NPSNET.

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Document Details

Document Type
Technical Report
Publication Date
Sep 01, 1992
Accession Number
ADA257835

Entities

People

  • Leif A. Dahl

Organizations

  • Naval Postgraduate School

Tags

Communities of Interest

  • Autonomy
  • Cyber
  • Energy and Power Technologies
  • Materials and Manufacturing Processes
  • Sensors
  • Weapons Technologies

DTIC Thesaurus Topics

  • Amplifiers
  • Application Protocols
  • Application Software
  • Autonomous Underwater Vehicles
  • C Programming Language
  • Communication Channels
  • Computer Networks
  • Computer Programming
  • Computer Science
  • Computers
  • Graphics
  • Local Area Networks
  • Network Science
  • Network Topology
  • Operating Systems
  • Simulators
  • Virtual Reality

Fields of Study

  • Computer science

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Computer Science/Computer Engineering/Data Science/Digital Signal Processing.
  • Speech Processing/Speech Recognition.

Technology Areas

  • Microelectronics
  • Microelectronics - Microelectromechanical Systems