The Battle of Little Round Top: An Analysis of Battle Alternatives Through Commercial Wargames

Abstract

This thesis examines the problem of whether one can use commercial wargames as a tool for historical research. The research examines two wargames dealing with the battle of Little Round Top: Gettysburg: The Turning Point and Thunder at the Crossroads. This research emphasized the need to analyze the wargame's structure prior to playing the game. This will avoid a possible mistake of drawing a conclusion about a particular driver in the battle which may not be from the historical situation but rather an inevitable outcome produced by the model's basic assumptions. Additionally, quantitative measures of time lines, casualty rates, and force ratios were examined during the replay of the historical battle and two other 'what if' scenarios. Although some parts of the games are open to debate, for the purpose of exploring the historical battle and playing 'what if' type scenarios both served their purpose: to open one's imagination and develop insights. The results of the games must be judged on their insights into the battle, not as a precise prediction of what would happen....Combat modeling, Wargames, Military history.

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Document Details

Document Type
Technical Report
Publication Date
Mar 01, 1993
Accession Number
ADA262548

Entities

People

  • John J. Mcguiness

Organizations

  • Air Force Institute of Technology

Tags

Communities of Interest

  • C4I
  • Weapons Technologies

DTIC Thesaurus Topics

  • Ammunition
  • Artillery Fire
  • Artillery Units
  • Attrition
  • Civil War
  • Command And Control
  • Computers
  • Literature Surveys
  • Military History
  • Military Science
  • Small Arms
  • Students
  • United States
  • United States Military Academy
  • War Colleges
  • War Games
  • Warfare

Readers

  • Game Theory.
  • Military History of the United States in the 20th Century.
  • Theoretical Analysis.