Use of Virtual Environment Training Technology for Individual Combat Simulation
Abstract
For this research, 25 tasks and functions for dismounted soldiers were derived from Army training documents. Ten types of virtual environment technology were identified: visual display, visual sensing, auditory display, auditory sensing, haptic display, haptic sensing, whole-body movement, biomechanical articulation of Dismounted Infantry (DI) models, influence of physical condition on DI models, and physical condition of trainee. For each type of technology, up to three levels of capability were identified that represent anticipated availability in the near, intermediate (3-5 years), or far (more than 5 years) term. Subjective estimates were then made of the minimum level of technology required to support training of each of the tasks and functions. Although the technology that will be available in the near term does not appear to provide adequate training on all tasks and functions, it will nevertheless provide potential training and mission rehearsal benefits. Difficult problems yet to be resolved concern mission-specific training, urban and close-in operations, control and manipulation of weapons and equipment, and whole-body movement. Dismounted infantry, Simulation Networking (SIMNET), Virtual reality, Distributed interactive simulation, Virtual environments.
Document Details
- Document Type
- Technical Report
- Publication Date
- Feb 01, 1993
- Accession Number
- ADA263546
Entities
People
- Richard W. Pew
- William H. Levison
Organizations
- BBN Technologies