Use of Virtual Environment Training Technology for Individual Combat Simulation

Abstract

For this research, 25 tasks and functions for dismounted soldiers were derived from Army training documents. Ten types of virtual environment technology were identified: visual display, visual sensing, auditory display, auditory sensing, haptic display, haptic sensing, whole-body movement, biomechanical articulation of Dismounted Infantry (DI) models, influence of physical condition on DI models, and physical condition of trainee. For each type of technology, up to three levels of capability were identified that represent anticipated availability in the near, intermediate (3-5 years), or far (more than 5 years) term. Subjective estimates were then made of the minimum level of technology required to support training of each of the tasks and functions. Although the technology that will be available in the near term does not appear to provide adequate training on all tasks and functions, it will nevertheless provide potential training and mission rehearsal benefits. Difficult problems yet to be resolved concern mission-specific training, urban and close-in operations, control and manipulation of weapons and equipment, and whole-body movement. Dismounted infantry, Simulation Networking (SIMNET), Virtual reality, Distributed interactive simulation, Virtual environments.

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Document Details

Document Type
Technical Report
Publication Date
Feb 01, 1993
Accession Number
ADA263546

Entities

People

  • Richard W. Pew
  • William H. Levison

Organizations

  • BBN Technologies

Tags

Communities of Interest

  • Human Systems
  • Sensors
  • Weapons Technologies

DTIC Thesaurus Topics

  • Aircrafts
  • Automated Speech Recognition
  • Combat Simulations
  • Computational Science
  • Human-Machine Interaction
  • Military Operations
  • Military Training
  • Motion Sickness
  • Research Facilities
  • Simulations
  • Social Sciences
  • Tactical Training
  • Test And Evaluation
  • Trainees
  • Training
  • Virtual Reality
  • Warfare

Readers

  • Computational Modeling and Simulation
  • Human-Computer Interaction (HCI).
  • Military Science