Modeling and Simulation of a Deep Submergence Rescue Vehicle (DSRV) and it's Networked Application

Abstract

Computer real-time graphical simulations are in great demand. They save time, money and effort in the development of new hardware and training resources. Only recently have advances in computer hardware and software achieved a level which allow realistic simulations to run in real-time. The phenomena we wish to simulate is increasingly complex. This in turn means that the software is becoming increasingly difficult to develop and maintain. The object oriented paradigm is one method of analysis and implementation which addresses the problems of increasing complexity. This thesis examines the object oriented method by applying it to the problem domain of simulating the performance and handling characteristics of a U. S. Navy Deep Submergence Rescue Vehicle (DSRV). It performs an analysis of the key abstractions and implements the resulting design using the object oriented facilities of the C++ computer lan guage. Deep submergence rescue vehicle, Simulation, Physically based real- time, Graphical model, Mathematical model.

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Document Details

Document Type
Technical Report
Publication Date
Jun 01, 1993
Accession Number
ADA271742

Entities

People

  • Stanley N. Zehner

Organizations

  • Naval Postgraduate School

Tags

Communities of Interest

  • Air Platforms
  • Ground and Sea Platforms
  • Weapons Technologies

DTIC Thesaurus Topics

  • Autonomous Underwater Vehicles
  • Computational Science
  • Computer Programming
  • Computer Programs
  • Computer Simulations
  • Computers
  • Coordinate Systems
  • Deep Submergence Rescue Vehicles
  • Mathematical Models
  • Naval Architecture
  • Programming Languages
  • Rescue Vehicles
  • Simulations
  • Simulators
  • Underwater Vehicles
  • United States
  • Virtual Reality

Fields of Study

  • Computer science

Readers

  • Computational Fluid Dynamics (CFD)
  • Database Systems and Applications
  • Marine Hydrodynamics