Simulating a User's Preferences: Towards Automated Artificial Evolution for Computer Generated Images,

Abstract

In 1991, Karl Sims presented work on artificial evolution in which he used genetic algorithms to evolve complex structures for use in computer generated images and animations. The evolution of the computer generated images progressed from simple, randomly generated shapes to interesting images which the users interactively created. The evolution advanced under the constant guidance and supervision of the user. This paper describes attempts to automate the process of image evolution through the use of artificial neural networks. The central objective of this study is to learn the user's preferences, and to apply this knowledge to evolve aesthetically pleasing images which are similar to those evolved through interactive sessions with the user. This paper presents a detailed analysis of both the shortcomings and successes encountered in the use of five artificial neural network architectures. Further possibilities for improving the performance of a fully automated system are also discussed.

Document Details

Document Type
Technical Report
Publication Date
Oct 14, 1993
Accession Number
ADA272058

Entities

People

  • Dean Pomerleau
  • Shumeet Baluja
  • Todd Jochem

Organizations

  • Carnegie Mellon University

Tags

DTIC Thesaurus Topics

  • Algorithms
  • Computer Programs
  • Computers
  • Computing System Architectures
  • Control Systems
  • Genetic Algorithms
  • Guidance
  • Heuristic Methods
  • Network Architecture
  • Neural Networks
  • Personal Information Managers
  • Supervision

Fields of Study

  • Computer science

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Educational Psychology
  • Neural Network Machine Learning.

Technology Areas

  • AI & ML
  • AI & ML - DoD AI Strategy
  • AI & ML - Neural Networks
  • Biotechnology