Developing Realistic Behaviors in Adversarial Agents for Air Combat Simulation

Abstract

This thesis describes an initial effort into creating a rule-based, reactive system for air combat simulation. This program uses the object-oriented extension of the expert system tool known as the C Language Integrated Production System (CLIPS). This effort rose out of the need for creating and integrating semi-autonomous forces for the Distributed Interactive System (DIS). This thesis describes the basic maneuvers a pilot uses in present air-to-air combat. The methodology includes the design decisions, knowledge-base development, phase architecture, and maneuver architecture development. The actual implementation of the selected architecture is described. This thesis also discusses the results of experimental runs with two agents maneuvering against one another.

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Document Details

Document Type
Technical Report
Publication Date
Dec 01, 1993
Accession Number
ADA274072

Entities

People

  • George S. Hluck

Organizations

  • Air Force Institute of Technology

Tags

Communities of Interest

  • Air Platforms
  • Weapons Technologies

DTIC Thesaurus Topics

  • Aircrafts
  • Artificial Intelligence
  • Artificial Intelligence Software
  • Combat Simulations
  • Computational Science
  • Computer Languages
  • Computer Programming
  • Computer Programs
  • Computer Simulations
  • Computers
  • Coordinate Systems
  • Expert Systems
  • Language
  • Lisp Programming Language
  • Rule Based Systems
  • Simulations
  • Three Dimensional

Fields of Study

  • Computer science
  • Engineering

Readers

  • Database Systems and Applications
  • Unmanned Aerial System (UAS) Autonomous Capabilities and Mission Reconnaissance.