Using Discovery-Based Learning to Prove the Behavior of an Autonomous Agent

Abstract

Computer-generated autonomous agents in simulation often behave predictably and unrealistically. These characteristics make them easy to spot and exploit by human participants in the simulation, when we would prefer the behavior of the agent to be indistinguishable from human behavior. An improvement in behavior might be possible by enlarging the library of responses, giving the agent a richer assortment of tactics to employ during a combat scenario. Machine learning offers an exciting alternative to constructing additional responses by hand by instead allowing the system to improve its own performance with experience. This thesis presents NOSTRUM, a discovery-based learning (DBL) system designed to work in tandem with the MAXIM air combat simulator. Through a process of repeated experimentation modeled after the scientific method, NOSTRUM was able to discover many responses that were more appropriate than the single mode of agent control implemented in the original MAXIM program. NOSTRUM often found responses that dramatically improved the offensive position of the agent, and it sometimes placed the agent in position for an extended shot on the target when one was not available before.

Open PDF

Document Details

Document Type
Technical Report
Publication Date
Dec 01, 1993
Accession Number
ADA274131

Entities

People

  • David N. Mezera

Organizations

  • Air Force Institute of Technology

Tags

Communities of Interest

  • Air Platforms
  • Autonomy
  • Weapons Technologies

DTIC Thesaurus Topics

  • Air Force
  • Aircrafts
  • Artificial Intelligence
  • Autonomous Agents
  • Computational Science
  • Computer Programs
  • Computers
  • Energy Management
  • Engineering
  • Geometry
  • Lisp Programming Language
  • Literature Surveys
  • Machine Learning
  • Navies (Foreign)
  • Simulators
  • Standards
  • Unsupervised Machine Learning

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Computational Modeling and Simulation
  • Educational Psychology

Technology Areas

  • AI & ML