Simulating the Impact of MPTS Trade-Off Decisions by Application of the Isoperformance Methodology

Abstract

Isoperformance is a trade-off methodology. Given a desired or good- enough of performance, it indicates all combinations of performance determinants that will produce that level of performance. The traded-off determinants may be personnel aptitude and training, two equipment variants, two kinds of training (for example, simulator and field training or simulator alone and distributed interactive simulation), or any other pair of determinants. Visual presentation of isoperformance outcomes becomes a problem, but extensions to three or more determinants are also possible and, analytically, uncomplicated. The present report begins with a discussion of isoperformance methodology in relation to HARDMAN III. Very briefly, isoperformance methods and HARDMAN III are complementary. HARDMAN III determines manpower, personnel,, and training constraints within which a design solution adequate to produce the required level of system performance must be found. Isoperformance eventuates in isoperformance curves (trade-off functions) adequate to produce the Isoperformance, Trade-offs, Cost-effectiveness, MANPRINT, Personnel, Training, and Equipment (MPT).

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Document Details

Document Type
Technical Report
Publication Date
Jul 29, 1992
Accession Number
ADA274607

Entities

People

  • Marshall B. Jones
  • Robert S. Kennedy

Tags

Communities of Interest

  • Biomedical
  • Human Systems

DTIC Thesaurus Topics

  • Availability
  • Computer Simulations
  • Cost Effectiveness
  • Distributed Interactive Simulations
  • Engineers
  • Flight Simulators
  • Flight Training
  • Human Systems Integration
  • Manpower
  • Military Training
  • Naval Training
  • Personnel Management
  • Simulations
  • Simulators
  • Students
  • Trainees
  • Training

Readers

  • Instructional Design and Training Evaluation.