NPSNET: Scripting of Three-Dimensional Interactive Systems for use in the Janus Combat Simulation
Abstract
The problems addressed in this thesis are that the combat simulator Janus does not generate combat scenarios in a three-dimensional interface, and that Janus scenarios are incompatible with the three-dimensional NPSNET. Janus' two-dimensionality led in some cases to less realistic path and position selections, and more realism was desired for evaluations of combat systems. The approach to solving the problems was to generate a script file for NPSNET from a Janus combat scenario. Then the scripted scenario was run on NPSNET where interactions between combat systems could be observed in a three-dimensional virtual battlefield. Entities could be maneuvered in NPSNET to create more realistic paths. The maneuvers were written to a script which was then merged with the original Janus scenario. The result of this work is six programs which assemble a Janus scenario into an NPSNET script file; and two programs which write the results of the NPSNET maneuvers into the original Janus scenario. With these programs users can develop or evaluate Janus scenarios from the more realistic perspective of a soldier on the battlefield rather than from an artificial perspective above a two-dimensional battlefield. Also combat systems can be evaluated in a more realistic environment. These results provided greater realism for an existing combat simulator.
Document Details
- Document Type
- Technical Report
- Publication Date
- Sep 01, 1993
- Accession Number
- ADA274862
Entities
People
- Richard S. Smith
Organizations
- Naval Postgraduate School