Connectivity for the Highly Dynamic Vehicles in a Real and Synthetic Environment (HYDY) Project

Abstract

This paper describes the Intelligent Gateway/Scaleable Simulation (IGSS) project created to perform research into problems associated with large- scale simulations, combining both real and simulated units on Local Area Networks (LANS) and Wide Ares Networks (WANs). The program's goal is to achieve seamless simulation by providing worldwide access to multilayer simultaneous, realtime, very large virtual warfighting environments composed of 10,000 or more objects. Seamless simulation requires user-friendly, self-configuring, variable- scale environments with essential resolution, and transparent connectivity. The IGSS program's intent to research areas of potential difficulty resulted in the selection of the following subprojects: (1) Integration of highly dynamic live objects with synthetic objects; (2) interoperability of coarse grain (e.g., time step wargames/aggregate units) with fine grain (realtime/individuals units) simulations; (3) interoperability of engineering fidelity simulators with moderate fidelity simulators; and (4) networking of large numbers of objects (10,000 to 100,000) into one simulated warfighting environment.

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Document Details

Document Type
Technical Report
Publication Date
Nov 01, 1993
Accession Number
ADA277499

Entities

People

  • Kevin E. Boner

Organizations

  • Naval Command, Control and Ocean Surveillance Center

Tags

Communities of Interest

  • Air Platforms
  • Materials and Manufacturing Processes

DTIC Thesaurus Topics

  • Aerial Warfare
  • Aircrafts
  • Airframes
  • Computers
  • Electronic Countermeasures
  • Flight Simulators
  • Local Area Networks
  • Ocean Surveillance
  • Operating Systems
  • Radar
  • Reliability
  • Simulations
  • Simulators
  • Software Testing
  • Test And Evaluation
  • Test Management
  • Training

Fields of Study

  • Computer science

Readers

  • Computational Fluid Dynamics (CFD)
  • Computer Networking
  • Military Training and Readiness Simulation