Effect of Lags on Human Performance with Head-Coupled Simulators

Abstract

This report reviews factors contributing to the effects of lags in head-coupled systems. A model of head tracking behavior is defined with appropriate feedback loops. The relevant lags and their possible effects on operator performance are defined. Twenty-one head-coupled simulators and operational head-coupled airborne systems are listed and grouped according to their feedback loops. Studies of the effects of lags within individual feedback loops are reviewed. The feedback loops investigated were the head-coupled visual loop, the head-slaved weapon control loop, the manual control loop, the eye- coupled visual loop, and the eye-slaved weapon control loop. The effects of relevant task and simulator variables, such as target velocity and motion cues are also discussed.

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Document Details

Document Type
Technical Report
Publication Date
Jun 01, 1993
Accession Number
ADA279577

Entities

People

  • M. J. Griffin
  • R H So

Organizations

  • University of Southampton

Tags

Communities of Interest

  • Biomedical
  • Space
  • Weapons Technologies

DTIC Thesaurus Topics

  • Aircrafts
  • Computers
  • Control Simulators
  • Control Systems
  • Display Systems
  • Dynamic Response
  • Engineering
  • Flight Simulators
  • Helicopters
  • Helmet Mounted Displays
  • High Resolution
  • Human Factors Engineering
  • Human Systems Integration
  • Human-Machine Interaction
  • Motor Skills
  • Servomechanisms
  • Target Acquisition

Readers

  • Control Systems Engineering.
  • Human-Computer Interaction (HCI).
  • Instructional Design and Training Evaluation.