Exploitation of Virtual Reality Architectures

Abstract

A computer interface technology known as virtual reality (VR) has received a great deal of attention because it provides a new paradigm for interfacing humans to computer-generated synthetic environments. VR is a natural outgrowth of several enabling technologies: workstations, computer graphics, visualization, displays, interactive devices, and software. The user can then directly manipulate simulated objects and leave behind the limitations of the physical world. The goal of this project was to examine VR for potential application in command, control, battle management, and situation awareness. Work focused on establishing and developing an optimized hardware and software architecture for a variety of applications. The purpose of this report is to provide a technical summary of MITRE's findings. The report begins with a user-interface device description and evaluation and a description of the software requirements for integrating these devices in a VR platform and the implications on the software architecture. The report then describes the Virtual Environment Architecture (VEA), the software architecture used to develop a real-time stand-alone interactive VR platform, including rationale, tradeoffs, performance issues, and use of a knowledge-base. Finally, the report describes a scenario developed for demonstrating the utility of the VR platform in a battle management prototype application.

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Document Details

Document Type
Technical Report
Publication Date
Jun 01, 1994
Accession Number
ADA282263

Entities

People

  • D. A. Southard
  • H. C. Masterman
  • H. Veron
  • J. L. Segal
  • P. J. Hezel
  • R. B. Mitchell

Organizations

  • MITRE Corporation

Tags

Communities of Interest

  • Air Platforms
  • Autonomy
  • Biomedical
  • Ground and Sea Platforms
  • Sensors
  • Space
  • Weapons Technologies

DTIC Thesaurus Topics

  • Accuracy
  • Air Force
  • Artificial Intelligence
  • Computer Graphics
  • Computer Programming
  • Computers
  • Control Panels
  • Coordinate Systems
  • Detection
  • Detectors
  • Engineering
  • Human Systems Integration
  • Human-Machine Interaction
  • Information Systems
  • Liquid Crystal Displays
  • Personnel Management
  • Virtual Reality

Fields of Study

  • Computer science
  • Engineering

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Computer Science.
  • Software Engineering.