Buffer Loading and Chunking in Sequential Keypressing (Het Laden van de Motor Buffer Versus Het Gebruik van Motor Chunks bij Sequentieule Toetsdrukseries)

Abstract

An experiment is reported on the effects of extensive practice in a task in which a succession of nine keys was pressed with separate fingers, each keypress in response to a corresponding stimulus. Trials followed each other without interruption. A stimulus was usually presented immediately upon depressing the previous key but at two or three positions in the Structured condition, a stimulus was preceded by a variable Response Stimulus Interval (RSI). This partitioned the sequence into two or three groups of responses. In the Practice phase performance improved more slowly in Unstructured than in Structured: Performance in Unstructured relied on the alleged slow chunk development while performance in Structured relied on the probably faster development of advance buffer loading. In addition, response groups in Unstructured were executed more slowly than in Structured suggesting concurrent preparation. The Transfer phase showed little effect of earlier practice on new response groups unless there is ample opportunity for advance preparation and the group is relatively short. A two level model of sequence production is proposed involving a slowly developing, sequence-specific chunk which is used to control sequence execution, and a rapidly evolving, sequence-aspecific execution mechanism involving advance programming and concurrent processing which translates abstract order information into actual movements. Motor skills, Reaction time, Workload

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Document Details

Document Type
Technical Report
Publication Date
Mar 18, 1994
Accession Number
ADA285390

Entities

People

  • W. B. Verwey

Tags

Communities of Interest

  • Materials and Manufacturing Processes

DTIC Thesaurus Topics

  • Abstracts
  • Acquisition
  • Cognition
  • Cognitive Workload
  • Computer Programming
  • Computer Programs
  • Computers
  • Contrast
  • Data Analysis
  • Errors
  • Information Processing
  • Intervals
  • Motor Skills
  • New York
  • Production
  • Psychology
  • Reaction Time

Fields of Study

  • Psychology

Readers

  • Brain and Cognitive Science; Experimental Psychology; Cognitive Neuroscience
  • Computational Fluid Dynamics (CFD)
  • Computer Programming and Software Development.