Improving Tactical Plans with Genetic Algorithms,
Abstract
The problem of learning decision rules for sequential tasks is addressed, focusing on the problem of learning tactical plans from a simple flight simulator where a plane must avoid a missile. The learning method relies on the notion of competition and employs genetic algorithms to search the space of decision policies. In the research presented here, the use of available heuristic domain knowledge to initialize the population to produce better plans is investigated. (AN)
Document Details
- Document Type
- Technical Report
- Publication Date
- Jan 01, 1990
- Accession Number
- ADA294062
Entities
People
- Alan C. Schultz
- John J. Grefenstette
Organizations
- United States Naval Research Laboratory