Perceptual Design of a Virtual Rigid Surface Contact.

Abstract

While the state of the art in visual and auditory information display for virtual environment systems has been advancing by leaps and bounds in recent years, the representation of virtual force information is still in its early infancy. Hindered by hardware limitations and safety considerations, most force reflection systems are unable to convincingly represent even the most basic of haptic precepts. What is probably the most frequently distorted sensory precept attempted by virtual force reflection systems is that of a rigid surface contact. Although most of the tactual interactions we encounter in our daily lives involve contact with rigid surfaces, most force reflecting systems are unable to realistically reproduce such a precept. Virtual rigid surface contacts are often described as "mushy," "sticky," or "bouncy" by even the most forgiving users. Jex (1991), in reporting on informal "rules of thumb" derived from experience with high-performance force reflecting aircraft simulators, suggested that the ability to produce a convincing rigid wall is a primary requirement of any general purpose haptic interface. Because of the basic importance of the realistic display of haptic rigid walls for even the most primitive force reflecting virtual environments, this study critically examines the "rigid-surface-contact" percept and attempts to develop guidelines for the convincing generation of such haptic sensations.

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Document Details

Document Type
Technical Report
Publication Date
Apr 01, 1993
Accession Number
ADA296190

Entities

People

  • Louis B. Rosenberg

Organizations

  • Stanford University

Tags

Communities of Interest

  • Human Systems
  • Materials and Manufacturing Processes
  • Sensors

DTIC Thesaurus Topics

  • Acoustic Propagation
  • Air Force
  • Control Systems
  • Data Processing
  • Decomposition
  • Demographic Cohorts
  • Flight Simulators
  • Government Procurement
  • Governments
  • Human Factors Engineering
  • Information Transfer
  • Physical Properties
  • Reflection
  • Reliability
  • Sensation
  • Stiffness
  • Virtual Reality

Fields of Study

  • Computer science

Readers

  • Educational Psychology
  • Robotics and Automation.