A Networked Virtual Environment for Shipboard Training.

Abstract

Operational shipboard environments are characterized by uncertainty, short time constraints, stress, multiple sources of information and teamwork. However, most naval training ignores the fundamental three-dimensional and team natures of both the environment and human perception. The problem addressed by this research is to improve the quality and reduce the expense of training for naval personnel. Our belief is that this problem can be solved by training sailors in a Virtual Environment for Training (VET). Virtual environment trainers are ideally suited to address the above shortcomings and provide better and more intuitive training at a lower cost than current methods. However, such an environment has not been proven theoretically possible. Our approach is to create such an environment, which can then be evaluated for its training effectiveness. This thesis proves the feasibility of a virtual environment to solve the Navy's training problem. We built a real-time, distributed, interactive shipboard environment for training. It consists of a three-dimensional ship model, which consists of objects containing over 22,000 polygons; an application program, which can render this model with average frame rates of fifteen to twenty frames per second; and networking code, which can include a theoretically unlimited number of participants, although performance suffers with greater than ten participants. The participants can interact in the same virtual ship to combat several likely casualties, including a fuel oil leak, main space fire, and steam rupture. (AN)

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Document Details

Document Type
Technical Report
Publication Date
Mar 01, 1995
Accession Number
ADA298028

Entities

People

  • Perry L. Mcdowell
  • Tony E. King

Organizations

  • Naval Postgraduate School

Tags

Communities of Interest

  • Ground and Sea Platforms
  • Weapons Technologies

DTIC Thesaurus Topics

  • Application Software
  • Computer Graphics
  • Computer Programming
  • Computer Programs
  • Computer Science
  • Computers
  • Coordinate Systems
  • Data Displays
  • Dead Reckoning
  • Geometry
  • Information Science
  • Naval Personnel
  • Operating Systems
  • Students
  • Three Dimensional
  • United States Naval Academy
  • Virtual Reality

Fields of Study

  • Computer science

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Military Training and Readiness Simulation
  • Naval Architecture and Marine Engineering.

Technology Areas

  • Space