Synthetic Theater of War-Europe (STOW-E) Technical Analysis.

Abstract

The Synthetic Theater of War-Europe (STOW-E) distributed simulation demonstration was conducted 47 November 1994. This exercise linked 16 sites around the world in a single virtual battlespace. Live, virtual, and constructive forces representing all four DoD services participated in a joint operation involving land, sea, and air engagement. One of the critical technologies demonstrated in the STOW-E was Scaleability. The goal of the Scaleability effort was to support the evolution of Distributed Interactive Simulation (DIS) technology by pushing back the limitations on the number of entities that could participate in an exercise. The Scaleability challenge for STOW-E was to reduce the traffic generated by the participating simulations to the 1.1 megabit-per-second (Mbps) capacity of the tail circuits of the Defense Simulation Internet (DSI). The Scaleability solution was to reduce the DIS traffic load offered to the DSI wide area network (WAN) by using seven bandwidth-demand reduction techniques (BRTs). The algorithms were as follows: (1) Protocol Data Unit (PDU) Culling; (2) Broadcast Grid Filtering; (3) Quiescent Entity Determination (QED); (4) Protocol Independence Compression Algorithm (PICA); (5) Bundling; (6) Overload Management; (7) LAN Filtering. These algorithms were housed in Application Gateways (AG) that operated in series between the DSI WAN and the simulation LAN (ETA/ATI, 1994).

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Document Details

Document Type
Technical Report
Publication Date
Aug 01, 1995
Accession Number
ADA300366

Entities

People

  • C. M. Keune
  • D. Coppock

Organizations

  • Naval Command, Control and Ocean Surveillance Center

Tags

Communities of Interest

  • Advanced Electronics
  • Ground and Sea Platforms
  • Human Systems
  • Weapons Technologies

DTIC Thesaurus Topics

  • Air Force
  • Computer Networks
  • Data Analysis
  • Data Links
  • Department Of Defense
  • Distributed Interactive Simulations
  • Fixed Wing Aircraft
  • Global Positioning Systems
  • Local Area Networks
  • Network Protocols
  • Ocean Surveillance
  • Rotary Wing Aircraft
  • Simulations
  • Test And Evaluation
  • Time Intervals
  • Warfare
  • Wide Area Networks

Readers

  • Computer Networking
  • Military Training and Readiness Simulation
  • Radar Systems Engineering.