Behavior Representation for the Team Tactical Engagement Simulator (TTES).

Abstract

This study has been conducted to define typical battlefield behaviors for five groups of hostiles and neutrals who might be encountered in combat: (1) Standard Elite Troops, (2) Average Irregulars, (3) Isolated Criminals, (4) Frightened Civilians, and (5) Unfriendly Civilians. Results can be used in modeling computer controlled hostiles and neutrals (CCH/Ns) in the joint Marine Corps - Navy Team Tactical Engagement Simulator (TTES), a deployable, flexible virtual reality training system. Military personnel and civilian law enforcement officers will use TTTES under a wide variety of simulated urban and rural situations to enhance marksmanship skills and to learn to discriminate among possible adversaries, to determine intent and level of hostility, and to decide whether to engage or withhold fire.

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Document Details

Document Type
Technical Report
Publication Date
Nov 01, 1995
Accession Number
ADA302621

Entities

People

  • Judith H. Lind

Organizations

  • Naval Air Warfare Center Weapons Division

Tags

Communities of Interest

  • Biomedical
  • Human Systems
  • Space
  • Weapons Technologies

DTIC Thesaurus Topics

  • Air Force
  • Army Personnel
  • Computers
  • Control Systems
  • Delphi Method
  • Doctrine
  • Human Behavior
  • Human-Machine Interaction
  • Law Enforcement
  • Military Personnel
  • Military Science
  • Personnel Management
  • Simulators
  • Spreadsheet Software
  • Trainees
  • Training
  • Warfare

Readers

  • Irregular Warfare and Special Operations Cyberspace Operations against Adversarial Threats.
  • Marksmanship and Weaponry.
  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.