Recommendations Regarding the Use of Textures for Cuing Surface Slant and Shape in Flight Simulation.

Abstract

Most surface textures convey useful information about the slant curvature, and depth of the surface, as geometric consequences of perspective projection (primarily foreshortening and scaling). For the visual system to correctly interpret two-dimensional (2D) evidence of foreshortening and differential scaling as suggesting three-dimensional (3D) slant and depth, certain assumptions must hold regarding the regularity or homogeneity of the physical texture as well as its statistical isotropy. Recommendations are given regarding the selection of textures for flight simulation which match the perceptual assumptions and thereby permit 3D percepts.

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Document Details

Document Type
Technical Report
Publication Date
Jun 01, 1995
Accession Number
ADA303552

Entities

People

  • Kent A. Stevens

Organizations

  • University of Dayton

Tags

Communities of Interest

  • Air Platforms
  • Energy and Power Technologies

DTIC Thesaurus Topics

  • Artificial Intelligence
  • Computational Science
  • Computer Graphics
  • Computer Science
  • Flight Simulations
  • Flight Simulators
  • Geometry
  • Homogeneity
  • Image Processing
  • Line Of Sight
  • Photographs
  • Psychology
  • Simulations
  • Simulators
  • Three Dimensional
  • Training
  • Two Dimensional

Readers

  • Computer Vision.
  • Theoretical Analysis.