Integration of a Submarine into NPSNET.
Abstract
In the current version of NPSNET there are two problems that prevent users or this virtual environment from achieving a realistic training experience. First, the motion of the vehicles is not built around realistic, physically based models. In particular, the motion of computer-generated sea-going vehicles is not based on the hydrodynamic models that reflect the motion of actual ships moving through water. Second, vehicles in NPSNET are currently controlled by a single individual; they lack the capability to be controlled by a team. This misrepresents the many actual military vehicles-submarines, tanks, helicopters, and others- that must be controlled by several people working together. The approach taken was to update the submersible vehicle class in NPSNET in two ways. A physically-based hydrodynamic model was used to control the vehicle's motion through the virtual world. In addition, a network communications protocol was implemented to enable several remote individuals to control the same vehicle simultaneously. The result of this work is the creation of a computer-generated submersible vehicle whose motion is determined by a real-time hydrodynamic model so it moves through the virtual world according to physically based models. This submersible is also capable of being controlled by several remote individuals-effectively the same team members who would perform the job in the actual vehicle. This ultimately results in a more realistic user experience as well as a more effective training tool for NPSNET.
Document Details
- Document Type
- Technical Report
- Publication Date
- Sep 01, 1995
- Accession Number
- ADA304337
Entities
People
- Daniel K. Bacon Jr
Organizations
- Naval Postgraduate School