Forward Estimation for Minimax Search.
Abstract
It is known that bounds on the minimax values of nodes in a game tree can be used to reduce the computational complexity on minimax search for two-player games. We describe a very simple method to estimate bounds on the minimax values of interior nodes of a game tree, and show how it can be used to improve minimax search. The new algorithm, called forward estimation, does not require additional domain knowledge other than a static node evaluation function, and has small constant overhead per node expansion. We also propose a variation of forward estimation, which provides a trade-off between computational complexity and decision quality. Our experimental results show that forward estimation outperforms alpha-beta pruning on random trees and the game of Othello.
Document Details
- Document Type
- Technical Report
- Publication Date
- Jan 01, 1995
- Accession Number
- ADA309148
Entities
People
- Weixiong Zhang
Organizations
- University of Southern California