Improving Munition Simulation Fidelity Through Use of an Ordnance Server,
Abstract
A recurring problem in Distributed Interactive Simulation (DIS) is the use of different munition models by different entities in the same exercise. Even when these entities simulate the same weapon, the use of different munition models with varying levels of fidelity can unjustly favor the performance of one combat platform over another, since validated weapon simulations with realistic fly-outs and trajectories may perform differently than less complicated models, the accuracy of the simulation exercises can suffer greatly. This paper describes a solution wherein munition simulations are separated from launching platform simulations and incorporated into an ordnance server. This server provides multiple entities in an exercise with an uniform set of munition models. When a munition is launched, the server utilizes the best available model to ensure the most correct simulation of the munition and controls it appropriately. Thereby, overall simulation fidelity is improved. In addition, the ordnance server facilitates simulation design and management since munition models may be developed, tested, and verified independently of the simulation of any launch platform.
Document Details
- Document Type
- Technical Report
- Publication Date
- May 17, 1996
- Accession Number
- ADA309808
Entities
People
- David Mutschler
- John Dicola
- Lawrence Ullom
- P. Fischer
Organizations
- Naval Air Warfare Center