Improving Munition Simulation Fidelity Through Use of an Ordnance Server,

Abstract

A recurring problem in Distributed Interactive Simulation (DIS) is the use of different munition models by different entities in the same exercise. Even when these entities simulate the same weapon, the use of different munition models with varying levels of fidelity can unjustly favor the performance of one combat platform over another, since validated weapon simulations with realistic fly-outs and trajectories may perform differently than less complicated models, the accuracy of the simulation exercises can suffer greatly. This paper describes a solution wherein munition simulations are separated from launching platform simulations and incorporated into an ordnance server. This server provides multiple entities in an exercise with an uniform set of munition models. When a munition is launched, the server utilizes the best available model to ensure the most correct simulation of the munition and controls it appropriately. Thereby, overall simulation fidelity is improved. In addition, the ordnance server facilitates simulation design and management since munition models may be developed, tested, and verified independently of the simulation of any launch platform.

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Document Details

Document Type
Technical Report
Publication Date
May 17, 1996
Accession Number
ADA309808

Entities

People

  • David Mutschler
  • John Dicola
  • Lawrence Ullom
  • P. Fischer

Organizations

  • Naval Air Warfare Center

Tags

Communities of Interest

  • Weapons Technologies

DTIC Thesaurus Topics

  • Accuracy
  • Ascent Trajectories
  • Distributed Interactive Simulations
  • Launching
  • Munitions
  • Platforms
  • Reliability
  • Simulations
  • Systems Management
  • Trajectories
  • Weapons

Readers

  • Computational Modeling and Simulation
  • Military Training and Readiness Simulation
  • Missile Defense Systems.