Review of Virtual Environment Interface Technology.

Abstract

This report reviews current interface technology for use in virtual environments. Visual, tracking, auditory, primary user input (including, for example, glove, body suit, exoskeleton, track ball, and 3-D mouse inputs), tactile, kinesthetic, full-body motion, and olfactory interface technologies are covered. In each case, the relevant human capabilities are discussed, followed by descriptions of some available commercial products and ongoing research and development efforts. This information is used as the basis for predicting how virtual environment interfaces are likely to change in the next five years.

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Document Details

Document Type
Technical Report
Publication Date
Mar 01, 1996
Accession Number
ADA314134

Entities

People

  • Christine Youngblut
  • Craig A. Will
  • Rob E. Johnston
  • Ruth A. Wienclaw
  • Sarah H. Nash

Organizations

  • Institute for Defense Analyses

Tags

Communities of Interest

  • Advanced Electronics
  • Autonomy
  • Cyber
  • Ground and Sea Platforms
  • Sensors
  • Space
  • Weapons Technologies

DTIC Thesaurus Topics

  • Climate Change
  • Cognitive Systems Engineering
  • Computational Science
  • Computer Programming
  • Computer Programs
  • Detection
  • Ear
  • Health Services
  • Human Factors Engineering
  • Human Systems Integration
  • Human-Machine Interaction
  • Joints (Anatomy)
  • Mathematical Models
  • Medical Personnel
  • Photographs
  • Psychology
  • Virtual Reality

Readers

  • Database Systems and Applications
  • Neurotrauma and Rehabilitation Medicine.
  • Vision Science/Vision Psychology/Cognitive Neuroscience.