Review of Virtual Environment Interface Technology.
Abstract
This report reviews current interface technology for use in virtual environments. Visual, tracking, auditory, primary user input (including, for example, glove, body suit, exoskeleton, track ball, and 3-D mouse inputs), tactile, kinesthetic, full-body motion, and olfactory interface technologies are covered. In each case, the relevant human capabilities are discussed, followed by descriptions of some available commercial products and ongoing research and development efforts. This information is used as the basis for predicting how virtual environment interfaces are likely to change in the next five years.
Document Details
- Document Type
- Technical Report
- Publication Date
- Mar 01, 1996
- Accession Number
- ADA314134
Entities
People
- Christine Youngblut
- Craig A. Will
- Rob E. Johnston
- Ruth A. Wienclaw
- Sarah H. Nash
Organizations
- Institute for Defense Analyses