Planning Experiments: Resolving Interactions Between Two Planning Spaces.

Abstract

Learning from experimentation allows a system to acquire planning domain knowledge by correcting its knowledge when an action execution fails. Experiments are designed and planned to bring the world to a state where a hypothesis (e.g., that an operator is missing a precondition) can be tested. When planning an experiment, the planner must take into account the interactions between the execution of the main plan and the execution of the experiment plans, since after the experiment it must continue to carry on its main task. In order for planners to work in such environments where they can be given several tasks, they must take into account the interactions between them. A usual assumption in current planning systems is that they are given a single task (or set of goals to achieve). However, a plan that may seem adequate for a task in isolation may make other tasks harder (or even impossible) to achieve. Different tasks may compete for resources, execute irreversible actions that make other tasks unachievable, or set the world in undesirable states. This paper discusses what these interactions are and presents how the problem was addressed in EXPO, an implemented system that acquires domain knowledge for planning through experimentation.

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Document Details

Document Type
Technical Report
Publication Date
May 01, 1996
Accession Number
ADA315258

Entities

People

  • Yolanda Gil

Organizations

  • University of Southern California

Tags

DTIC Thesaurus Topics

  • Abstracts
  • Acquisition
  • Air Force
  • Artificial Intelligence
  • Automatic Programming
  • Classification
  • Computer Science
  • Computers
  • Cutting Fluids
  • Information Science
  • Intelligence Planning
  • Machine Learning
  • Machine Tools
  • Observation
  • Test Sets
  • Theses
  • Tools

Fields of Study

  • Computer science

Readers

  • Artificial Intelligence
  • Systems Analysis and Design

Technology Areas

  • Space
  • Space - Spacecraft Maneuvers