A Software Architecture For Computer Generated Forces In Complex Distributed Virtual Environments.
Abstract
Complex Distributed Virtual Environments (DVEs) present an outstanding opportunity for the Department of Defense to train geographically separated units within a single realistic threat environment with minimal logistical considerations or safety concerns. To increase the fidelity of these simulations, minimize cost, and thereby maximize the training potential, DVEs must be populated with a realistic number of Computer Generated Forces (CGFs). These are currently expensive to design and build due to a lack of standard COF architectures. A solution to this problem is presented in the form of a CGF Architecture that is applicable to CGFs that model any weapon system. Mapping techniques are discussed that take the architecture from generic templates to weapon system specific templates ready for implementation. An application based on this architecture, the Fuzzy Wingman, is discussed and its results are presented.
Document Details
- Document Type
- Technical Report
- Publication Date
- Dec 01, 1996
- Accession Number
- ADA321564
Entities
People
- Vincent B. Zurita
Organizations
- Air Force Institute of Technology