A Software Architecture For Computer Generated Forces In Complex Distributed Virtual Environments.

Abstract

Complex Distributed Virtual Environments (DVEs) present an outstanding opportunity for the Department of Defense to train geographically separated units within a single realistic threat environment with minimal logistical considerations or safety concerns. To increase the fidelity of these simulations, minimize cost, and thereby maximize the training potential, DVEs must be populated with a realistic number of Computer Generated Forces (CGFs). These are currently expensive to design and build due to a lack of standard COF architectures. A solution to this problem is presented in the form of a CGF Architecture that is applicable to CGFs that model any weapon system. Mapping techniques are discussed that take the architecture from generic templates to weapon system specific templates ready for implementation. An application based on this architecture, the Fuzzy Wingman, is discussed and its results are presented.

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Document Details

Document Type
Technical Report
Publication Date
Dec 01, 1996
Accession Number
ADA321564

Entities

People

  • Vincent B. Zurita

Organizations

  • Air Force Institute of Technology

Tags

Communities of Interest

  • Weapons Technologies

DTIC Thesaurus Topics

  • Computers
  • Department Of Defense
  • Environment
  • Reliability
  • Simulations
  • Simulators
  • Software Design
  • Standards
  • Template Patterns
  • Training
  • Virtual Reality
  • Weapon Systems
  • Weapons

Fields of Study

  • Computer science

Readers

  • Military Training and Readiness Simulation
  • Software Engineering.
  • Systems Analysis and Design