A Dynamic Greedy Heuristic for Scheduling Training Scenarios.

Abstract

The current approach for CCTT(Close Combat Tactical Trainer) scheduling considers only one resource constraint semi-automated computer generated forces (SAF). Use of this approach can result in an infeasible schedule being produced because it only considers total SAF and to the resulting schedule exceeds the capacity for manned simulator modules as well as other limited resources. In selecting scenarios for training units may choose from several alternatives, all of which may support a desired set of training objectives. It is assumed that the objective of the schedule maximizing resource utilization, would be highly desired by military leaders and managers of the CCTT system. Therefore, a 'greedy' heuristic approach is used to solve the multi-stage scheduling decision process. The problem was formulated using a zero-one integer program where the algorithm minimizes slack resources at each stage of the scheduling process subject to local and temporal constraints. Stage times are defined as scenario completion times. By minimizing slack resources, resource utilization is maximized. Results generated by the algorithm developed in this thesis were both feasible and efficient, in all cases. resource constraints and all precedence relationships were satisfied. Key resources (simulators, and SAF work stations) had utilization percentages ranging from 69% to 92%.

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Document Details

Document Type
Technical Report
Publication Date
Jan 01, 1997
Accession Number
ADA324239

Entities

People

  • Ray Petit Jr

Organizations

  • University of Central Florida

Tags

Communities of Interest

  • C4I
  • Energy and Power Technologies
  • Human Systems
  • Weapons Technologies

DTIC Thesaurus Topics

  • Algorithms
  • Armored Personnel Carriers
  • Combat Simulations
  • Computers
  • Contingency Operations (Military)
  • Engineering
  • Infantry Fighting Vehicles
  • Military Applications
  • Military Science
  • Military Training
  • Simulations
  • Simulators
  • Students
  • Training
  • United States
  • Virtual Reality
  • Warfare

Readers

  • Military Training and Readiness Simulation
  • Operations Research