Realistic Interface and control of a Virtual Submarine Model in NPSNET

Abstract

The current NPSNET submarine simulator interface is not a viable training tool because it utilizes a control panel which rims as a separate process and includes three separate tabs, one each for the Officer of the Deck, Helm, and Weapons Officer. Besides lacking immersion qualities, most of the control icons and prototypes are not functional. Our approach was to mount human entities to the submarine that can control and maneuver the submarine entity by interacting with various objects onboard the submarine. These human entities represent key members of the submarine control party including the Officer of the Deck, Diving Officer of the Watch, Chief of the Watch, Helmsman/Planesman, and a second Planesman. The submarine model was improved by building a 3D Control Room and adding manipulable visual cues to represent an actual submarine control room. As a result of this work, a group of human entities can operate a submarine in NPSNET, acting together as a watch team and maneuvering the submarine through the virtual environment. Realism has been improved by immersing a user into the virtual environment as a virtual human entity.

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Document Details

Document Type
Technical Report
Publication Date
Mar 01, 1997
Accession Number
ADA331873

Entities

People

  • Jeffrey A. Halvorson

Organizations

  • Naval Postgraduate School

Tags

Communities of Interest

  • Ground and Sea Platforms
  • Weapons Technologies

DTIC Thesaurus Topics

  • Automated Speech Recognition
  • Autonomous Underwater Vehicles
  • Computer Science
  • Computer Simulations
  • Control Panels
  • Control Surfaces
  • Control Systems
  • Dead Reckoning
  • Graphical User Interface
  • Ship Models
  • Simulations
  • Submarine Models
  • Submarines
  • Underwater Vehicles
  • User Interface
  • Virtual Reality
  • Warfare

Readers

  • Database Systems and Applications
  • Instructional Design and Training Evaluation.
  • Naval Architecture and Marine Engineering.