ADST II Final Report: Terrain Fidelity Experiment Delivery Order

Abstract

This report describes an experiment to study intervisibility anomalies between a Dismounted Infantry (DI) entity and a Tank entity as they interact in a distributed simulation exercise. The experiment involves the application of non-real-time algorithms to compensate for differences in geometric terrain representations in the DI and Tank's synthetic environments. From the results of the experiment, we conclude that by modifying a remote entity's perceived visibility we can eliminate or reduce intervisibility anomalies and that this approach is an effective solution in many cases. Also, based on the results, we recommend a stand-alone, off-line tool which can be used to help correct, minimize, or avoid the intervisibility problem areas in dissimilar databases.

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Document Details

Document Type
Technical Report
Publication Date
Aug 15, 1997
Accession Number
ADA334126

Entities

Organizations

  • Lockheed Martin Information Systems & Global Solutions

Tags

Communities of Interest

  • Weapons Technologies

DTIC Thesaurus Topics

  • Algorithms
  • Computations
  • Databases
  • Debugging
  • Environment
  • Geometry
  • Host Computers
  • Line Of Sight
  • Military Operations
  • Reliability
  • Simulations
  • Simulators
  • Software Design
  • Three Dimensional
  • Two Dimensional
  • Visibility
  • Visual Perception

Fields of Study

  • Computer science

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Military Training and Readiness Simulation
  • Theoretical Analysis.