Combat Service Support (CSS) Vector-in-Commander (VIC) Analysis in Support of Force XXI Analyses Division Design Analysis -- Phase III CSS Analysis of VIC Dynamic Gaming Strike Division Interim Design (LANTICA III)

Abstract

In 1995, TRADOC initiated the analytical process described in the March 1995 draft Joint Venture (JV) Campaign Plan. Th resulting analyses provide the basis for redesigning today's Warfighting Army for the 21st century. The combat unit elements, combat service elements, and the combat service support elements needed to be analyzed individually to determine whether or not each of these sections would be able to effectively perform under the given scenario conditions. TRAC-Lee was tasked to analyze the CSS capabilities of the three (3) division designs (Conservative Heavy, Strike, Brigadist) for DDA Phase III. The three division designs were dynamically gamed using the Vector-in-Commander model in the LANTICA III, Northeast Asia 2.0, and Southwest Asia 4.2 scenarios. The CSS elements represented in VIC were analyzed by TRAC-Lee with the primary focus of the analysis was on the maintenance and supply operations and how the CSS units functioned for the given scenario. This analysis concluded that the CSS structure in the Strike Division can support the division during a 48-hour battle such as the one portrayed in LANTICA III scenario. There were a few problem areas in the CSS elements that were focused on in this analysis. The mechanics supporting two of the maneuver units within the division did not repair the workload generated by the scenario in a timely manner; moreover, some of the artillery units used all of their ammunition reserves and were not resupplied in a timely manner.

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Document Details

Document Type
Technical Report
Publication Date
Oct 10, 1997
Accession Number
ADA334207

Entities

People

  • John Steffey
  • Peter Barnes

Tags

Communities of Interest

  • Biomedical
  • Weapons Technologies

DTIC Thesaurus Topics

  • Aircrafts
  • Ammunition
  • Anti-Tank Missiles
  • Artillery
  • Artillery Units
  • Maintenance
  • Maneuvers
  • Mechanics
  • Medical Personnel
  • Munitions
  • Rear Areas
  • Recovery Vehicles
  • Therapy
  • Warfare
  • Weapon Systems
  • Weapons
  • Workload

Readers

  • Database Systems and Applications
  • Military Science