Visualization and Animation of a Missile/Target Encounter

Abstract

Existing missile/target encounter modeling and simulation systems focus on improving probability of kill models. Little research has been done to visualize these encounters. These systems can be made more useful to the engineers by incorporating current computer graphics technology for visualizing and animating the encounter. Our research has been to develop a graphical simulation package for visualizing both endgame and full fly-out encounters. Endgame visualization includes showing the interaction of a missile, its fuze cone proximity sensors, and its target during the final fraction of a second of the missile/target encounter. Additionally, this system displays dynamic effects such as the warhead fragmentation pattern and the specific skewing of the fragment scattering due to missile yaw at the point of detonation. Fly-out visualization, on the other hand, involves full animation of a missile from launch to target. Animating the results of VisSim fly-out simulations provides the engineer a more efficient means of analyzing his data. This research also involves investigating fly-out animation via the World Wide Web.

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Document Details

Document Type
Technical Report
Publication Date
Dec 01, 1997
Accession Number
ADA336994

Entities

People

  • Jeffrey T. Bush

Organizations

  • Air Force Institute of Technology

Tags

Communities of Interest

  • Weapons Technologies

DTIC Thesaurus Topics

  • Cognitive Systems Engineering
  • Computer Graphics
  • Computer Programming
  • Computer Programs
  • Computer Science
  • Computers
  • Data Visualization
  • Graphical User Interface
  • Human Systems Integration
  • Human-Computer Interaction
  • Object Oriented Programming
  • Software Development
  • Three Dimensional
  • User Interface
  • User Interface Engineering
  • Weapons Effects
  • Web Browsers

Fields of Study

  • Physics

Readers

  • Database Systems and Applications
  • Missile Defense Systems.