Development of a Commercial FOM for 3D Interactive Entertainment Applications

Abstract

This report describes the development of a High Level Architecture (HLA) federates and Federation Object Model (FOM) to show the viability of this approach for multi participant, networked games and other entertainment applications. A simple tennis like game called Tong, representative of a particular application class, was developed and represented using HLA development requirements. The game was played on a testbed consisting of two PC platforms connected by ethernet, with communication accomplished by the HLA Run Time Infrastructure (RTI) 1.0-2 for Windows. Both standard 2D and a unique autostereo (no glasses or headtracking) 30 display, which shows 30 images with parallax , were used for visualization. Design and implementation was performed for three key issues for interactive games: transfer of ownership, viewpoint sharing and multiple levels of detail viewing, including device-independent abstractions. The report concludes that HLA principles and RTI services are appropriate for commercial applications including networked games, Location Based Entertainment, medical and education.

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Document Details

Document Type
Technical Report
Publication Date
Mar 19, 1998
Accession Number
ADA341952

Entities

People

  • Douglas Rogers
  • Fandreas Kemkes
  • Richard Vestewig

Tags

Communities of Interest

  • Biomedical
  • Human Systems

DTIC Thesaurus Topics

  • Acquisition
  • Contractors
  • Contracts
  • Demonstrations
  • Diagrams
  • Distributed Interactive Simulations
  • Education
  • Environment
  • Human-Machine Interaction
  • Infrastructure
  • Networks
  • Observers
  • Platforms
  • Simulations
  • Standards
  • Three Dimensional
  • Training

Fields of Study

  • Computer science

Readers

  • Computational Modeling and Simulation
  • Game Theory.
  • Parallel and Distributed Computing.