Dynamic Simulation and Path Planning for Virtual Environments
Abstract
The PI and his students have developed novel algorithms for collision detection, 3D polyhedral morphing and view frustrum culling. These include use of noval hierarchical data structures and geometric techniques for interactive occlusion culling, general 3D mapping algorithm and efficient collision detection between general polygonal models. The resulting algorithms and systems have been applied to a number of applications and the technology has been transferred to a number of research labs and academic institutes, as well as commercial vendors.
Document Details
- Document Type
- Technical Report
- Publication Date
- Apr 01, 1998
- Accession Number
- ADA344364
Entities
People
- Ming C. Lin
Organizations
- University of North Carolina at Chapel Hill