Dynamic Simulation and Path Planning for Virtual Environments

Abstract

The PI and his students have developed novel algorithms for collision detection, 3D polyhedral morphing and view frustrum culling. These include use of noval hierarchical data structures and geometric techniques for interactive occlusion culling, general 3D mapping algorithm and efficient collision detection between general polygonal models. The resulting algorithms and systems have been applied to a number of applications and the technology has been transferred to a number of research labs and academic institutes, as well as commercial vendors.

Open PDF

Document Details

Document Type
Technical Report
Publication Date
Apr 01, 1998
Accession Number
ADA344364

Entities

People

  • Ming C. Lin

Organizations

  • University of North Carolina at Chapel Hill

Tags

Communities of Interest

  • Autonomy

DTIC Thesaurus Topics

  • Algebraic Geometry
  • Algorithms
  • Collisions
  • Computational Science
  • Computer Graphics
  • Computer Science
  • Computers
  • Detection
  • Environment
  • Geometry
  • Minority Groups
  • Motion Planning
  • Numerical Analysis
  • Robotics
  • Simulations
  • Vascular System Injuries
  • Virtual Reality

Readers

  • Computer Vision.
  • Research Science/Academic Research