Decision Support Rendering Tools (DSRTs) for Battlespace Command and Control
Abstract
The overall goal of the Decision Support Rendering Tools (DSRTs) for Battlespace Command and Control Phase I effort was to demonstrate the technical feasibility of using DSRT technology to improve the commander's ability to maintain battlefield situational awareness. This report summarizes results of this project's Phase I work which occurred during the 29 November 1997 to 29 May 1998 time period. This project addressed U.S. Army Communications-Electronics Command's (CECOM's) Small Business Innovation Research (SBlR) Topic A97-054 of U.S. Department of Defense solicitation 97-02. Dual Incorporated integrated selected displays into CECOM's Battlefield Planning and Visualization for Windows NT (WinBPV) and developed other DSRT displays and 3D visualization functionality using 3D rapid prototyping tools. These rapidly prototyped displays included a 2D/3D composite intervisibility surface, a 3D unit status information object and a synchronization array heads up display. The proposed recommended design for a Phase 11 DSRT Synchronization Visualizer prototype is described. This report shows that the development and integration of 3D and 2D decision support rendering tools (DSRTs) for battlefield visualization is feasible, has Army user interest at both the lower and higher command echelons and shows indications of improving the commander's ability to quickly grasp the battlefield image.
Document Details
- Document Type
- Technical Report
- Publication Date
- May 27, 1998
- Accession Number
- ADA345665
Entities
People
- David Dryer