CREATION Scene Generation for ATR Applications

Abstract

The CREATION (computer generation of realistic environments with atmospheres for thermal imagery with optics and noise) scene simulation program produces high-quality three-dimensional imagery of realistic bafflefield environments. Several important methodologies used in the CREATION program are discussed. These include efficient ground-texturing techniques that use growth-rule-based texture pallerns and gradient-of- steepest-descent algorithmic erosion processes to increase the realism of low-resolution Defense Mapping Agency (DMA) digital terrain elevation data (DTED). Methods discussed include algorithms to produce very realistic three dimensional trees that are succinctly described by a small number of geometrical parameters and efficiently rendered. Discussion of the vegetation model also includes a description of algorithms to efficiently render large masses of trees that smoothly and seamlessly increase in detail as the viewer continuously approaches them.

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Document Details

Document Type
Technical Report
Publication Date
Apr 01, 1998
Accession Number
ADA347015

Entities

People

  • Giap D. Huynh
  • Hung M. Nguyen
  • Janice F. Colby
  • Joseph A. Penn
  • Teresa A. Kipp

Organizations

  • United States Army Research Laboratory

Tags

Communities of Interest

  • Ground and Sea Platforms
  • Sensors
  • Space
  • Weapons Technologies

DTIC Thesaurus Topics

  • Aerial Warfare
  • Altitude
  • Computer Graphics
  • Computer Programs
  • Computer-Aided Design
  • Computers
  • Detectors
  • Elevation
  • Environment
  • Geometry
  • Graphics
  • High Resolution
  • Light Sources
  • Scene Generation
  • Simulations
  • Three Dimensional
  • Warfare

Fields of Study

  • Computer science

Readers

  • Computer Vision.
  • Systems Analysis and Design