Training Effectiveness Evaluation of the VESUB Technology Demonstration System

Abstract

This report documents the Training Effectiveness Evaluation (TEE) of the Virtual Environment for Submarine OOD Ship Handling Training (VESUB) technology demonstration system. A two-phase TEE was conducted at the Submarine Training Facility, Norfolk, VA and the Naval Submarine School, Groton, CT using Navy trainees ranging in experience from Junior Officers to qualified OODs and Commanding Officers. Forty-one subjects with various experience levels were trained on three scenarios in the VESUB system: an orientation scenario for familiarization on system capabilities; a training scenario which targeted several ship handling tasks; and a testing scenario where their improvement on these tasks was measured. Data were collected on fifteen variables grouped into seven ship handling skill categories. Significant learning was found on eleven of the fifteen variables for trainees at all experience levels. For example, trainees improved 39% in checking range markers, 33% in visually checking the rudder; 57% in contact management; 44% in reaction time in a man overboard event; and 40% in using correct commands in a yellow sounding event. This is a strong indication that VESUB can effectively provide both introductory and refresher training. Conclusions and recommendations are provided.

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Document Details

Document Type
Technical Report
Publication Date
Jun 01, 1998
Accession Number
ADA349219

Entities

People

  • Alton G. Seamon
  • Dennis A. Vincenzi
  • Robert T. Hays
  • Scott K. Bradley

Organizations

  • Naval Air Warfare Center

Tags

Communities of Interest

  • Ground and Sea Platforms

DTIC Thesaurus Topics

  • Automated Speech Recognition
  • Computers
  • Education
  • Human Systems Integration
  • Military Research
  • Navigation
  • Navigational Aids
  • Navy
  • Orientation (Direction)
  • Personnel Management
  • Psychology
  • Reaction Time
  • Students
  • Task Performance And Analysis
  • Trainees
  • Training
  • Virtual Reality

Fields of Study

  • Computer science

Readers

  • Military Training and Readiness Simulation
  • Naval Architecture and Marine Engineering.
  • Systems Analysis and Design