An Analysis of Bandwidth Requirements for Collaborative Planning

Abstract

Any military operation, no matter how large or small requires some level of planning. Planning has become more complicated, requiring interactions across geographical, functional, and organizational boundaries in a more compressed command and control decision cycle. For ships at sea, planning with other units, at sea or on shore, is constrained by the availability of communications bandwidth and limitations of the tools used for real-time interactions. Emerging tools such as audio and video conferencing and shared whiteboard, enable real-time collaboration among dispersed forces. However, these tools are bandwidth "greedy," requiring more than is currently available on many ships. In an effort to determine what amount of bandwidth a ship needs, this thesis used simulation and modeling to experiment with combinations of bandwidth, collaboration tools, number of planners, and network delivery methods. In general, a bandwidth of 128 kbps enables two ships to conduct a video and audio session. Using multicast network delivery, 256 kbps enables a ship to collaborate with five other sites, and at 384 kbps, a ship can conduct a whiteboard with video and audio with up to eight other sites.

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Document Details

Document Type
Technical Report
Publication Date
Jun 01, 1998
Accession Number
ADA349582

Entities

People

  • Michele A. Duncan

Organizations

  • Naval Postgraduate School

Tags

Communities of Interest

  • C4I
  • Engineered Resilient Systems
  • Ground and Sea Platforms
  • Space

DTIC Thesaurus Topics

  • Amphibious Operations
  • Amphibious Ships
  • Command And Control
  • Communication Channels
  • Communication Systems
  • Computer Communications
  • Computer Networks
  • Computers
  • Digital Communications
  • Multiple Access
  • Network Computing
  • Network Protocols
  • Operating Systems
  • Simulations
  • Teleconferencing
  • Video Teleconferencing
  • Warfare

Fields of Study

  • Computer science

Readers

  • Computer Networking
  • Maritime and Naval Warfare Studies
  • Team-Based Human-Centered Cognitive Task Decision Making and Information Performance.

Technology Areas

  • Fully Networked C3
  • Fully Networked C3 - Command and Control