The Adaptive Effects Of Virtual Interfaces: Vestibulo-Ocular Reflex and Simulator Sickness.

Abstract

Current virtual interfaces imperfectly simulate the motion dynamics of the real world. Conflicting visual and vestibular cues of self-motion are believed to result in vestibulo-ocular reflex (VOR) adaptations and simulator sickness, which raises health and safety issues surrounding virtual environment (VE) exposure. Four experiments were conducted to examine the effects of conflicting visual-vestibular cues through employment of typically occurring virtual interface scenarios. Subjects were exposed for 30 minutes to a head-coupled virtual interface, completing visual search tasks using active, unrestricted head movement rotations.

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Document Details

Document Type
Technical Report
Publication Date
Aug 07, 1998
Accession Number
ADA350767

Entities

People

  • Mark H. Draper

Organizations

  • Air Force Institute of Technology

Tags

Communities of Interest

  • Biomedical

DTIC Thesaurus Topics

  • Asthenopia
  • Brain
  • Cameras
  • Computational Science
  • Computer Graphics
  • Computers
  • Control Systems
  • Ear
  • Human Factors Engineering
  • Human Systems Integration
  • Human-Machine Interaction
  • Information Science
  • Motion Sickness
  • Psychology
  • Surveys
  • Three Dimensional
  • Virtual Reality

Readers

  • Brain and Cognitive Science; Experimental Psychology; Cognitive Neuroscience
  • Human-Computer Interaction (HCI).