Facilitating Rich Acoustical Environments in Virtual Worlds

Abstract

The visual aspect of virtual environments has advanced at a rapid pace. The audio aspect, however, has not kept pace. Current methods of building virtual models do not address the graphical and audio aspects in an integrated fashion. Furthermore, graphical programming tools have not addressed sound in a satisfactory manner. As proof of concept, a modeling tool was developed to allow a user to build both the visual and the auditory environment simultaneously. A rendering application was developed that would display and browse a graphical environment, an audio environment, or a complete graphical/audio environment. This thesis demonstrates that building both the auditory and the visual geometry simultaneously allows for rapid, easy development of both the visual and the auditory environment. Enhancements and recommendations to current software technologies and modeling languages are introduced. New models to represent audio are introduced.

Open PDF

Document Details

Document Type
Technical Report
Publication Date
Sep 01, 1998
Accession Number
ADA354946

Entities

People

  • Kenneth J. Hoag Sr

Organizations

  • Naval Postgraduate School

Tags

Communities of Interest

  • Advanced Electronics
  • Energy and Power Technologies
  • Ground and Sea Platforms

DTIC Thesaurus Topics

  • Acoustic Propagation
  • Acoustic Properties
  • Acoustics
  • Architectural Acoustics
  • Computer Graphics
  • Computer Programming
  • Computer Programs
  • Computer Science
  • Computers
  • Digital Signal Processing
  • Ear
  • Geometry
  • Graphical User Interface
  • Language
  • Operating Systems
  • Three Dimensional
  • Virtual Reality

Fields of Study

  • Computer science

Readers

  • Acoustics.
  • Database Systems and Applications