Auditory-Visual Cross-Modal Perception Phenomena

Abstract

The quality of realism in virtual environments is typically considered to be a function of visual and audio fidelity mutually exclusive of each other. However, the virtual environment participant, being human, is multi-modal by nature. Therefore, in order to more accurately validate the levels of auditory and visual fidelity required in a virtual environment, a better understanding is needed of the intersensory or cross modal effects between the auditory and visual sense modalities. To identify whether any pertinent auditory visual cross modal perception phenomena exist, 108 subjects participated in three main experiments which were completely automated using HTML, Java, and JavaScript computer programming languages. Visual and auditory display quality perception were measured intramodally and intermodally by manipulating visual display pixel resolution and Gaussian white noise level and by manipulating auditory display sampling frequency and Gaussian white noise level. Statistically significant results indicate that: (1) medium or high quality auditory displays coupled with high quality visual displays increase the quality perception of the visual displays relative to the evaluation of the visual display alone, and (2) low quality auditory displays coupled with high quality visual displays decrease the quality perception of the auditory displays relative to the evaluation of the auditory display alone. These findings strongly suggest that the quality of realism in virtual environments must be a function of both auditory and visual display fidelities inclusive of each other.

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Document Details

Document Type
Technical Report
Publication Date
Sep 01, 1998
Accession Number
ADA355474

Entities

People

  • Russell L. Storms

Organizations

  • Naval Postgraduate School

Tags

Communities of Interest

  • Autonomy
  • Cyber
  • Energy and Power Technologies
  • Engineered Resilient Systems
  • Human Systems

DTIC Thesaurus Topics

  • Brain
  • Cognition
  • Cognitive Systems Engineering
  • Computer Programming
  • Computer Programs
  • Computer Science
  • Computers
  • Human Factors Engineering
  • Human Systems Integration
  • Human-Computer Interaction
  • Information Processing
  • Literature Surveys
  • Operating Systems
  • Psychology
  • Reliability
  • Virtual Reality
  • Web Browsers

Readers

  • Agent-Based Social Robotics and Mobile-Assisted Learning in Virtual Environments.
  • Regression Analysis.
  • Vision Science/Vision Psychology/Cognitive Neuroscience.