The Distributed Interactive Simulation (DIS) Lethality Communication Server. Volume I: Overview

Abstract

A new approach to handling battle simulation lethality is presented. In this approach, a single vulnerability/lethality server provides standard distributed interactive simulation (DIS) damage states to entities fast enough for most real-time applications. Benefits include DIS simulations being freed from the burden of maintaining damage state tables and DIS exercises being easier to configure as a whole. A DIS software implementation is freely available by contacting the author.

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Document Details

Document Type
Technical Report
Publication Date
Feb 01, 1999
Accession Number
ADA361144

Entities

People

  • Geoffrey C. Sauerborn

Organizations

  • United States Army Research Laboratory

Tags

Communities of Interest

  • Energy and Power Technologies
  • Space
  • Weapons Technologies

DTIC Thesaurus Topics

  • Abstracts
  • Application Software
  • Commerce
  • Computers
  • Computing System Architectures
  • Control Systems
  • Distributed Interactive Simulations
  • Environment
  • Host Computers
  • Military Research
  • Munitions
  • Network Protocols
  • Networks
  • Simulations
  • Topology
  • Weapons
  • Weapons Effects

Readers

  • Military Training and Readiness Simulation
  • Munitions and Ordnance Engineering
  • Parallel and Distributed Computing.