The Distributed Interactive Simulation (DIS) Lethality Communication Server. Volume I: Overview
Abstract
A new approach to handling battle simulation lethality is presented. In this approach, a single vulnerability/lethality server provides standard distributed interactive simulation (DIS) damage states to entities fast enough for most real-time applications. Benefits include DIS simulations being freed from the burden of maintaining damage state tables and DIS exercises being easier to configure as a whole. A DIS software implementation is freely available by contacting the author.
Document Details
- Document Type
- Technical Report
- Publication Date
- Feb 01, 1999
- Accession Number
- ADA361144
Entities
People
- Geoffrey C. Sauerborn
Organizations
- United States Army Research Laboratory